.net!
Posted by Mak, Jonkadelic on

Better than Adventure! 8.0.1 is now available!

Hello again! We’re back with a whole list of bug fixes, improvements, and optimizations for 8.0, including some changes that should hopefully resolve some of the GPU performance issues people have been seeing.

On top of that we have made some tweaks to the chat GUI, consolidated of a bunch of recipes in the Guidebook to hopefully make scrolling through it easier, and much more.

Download

The best way to install this release is to use the Better than Adventure! Updater v3.0

To install it, simply drag and drop the downloaded ZIP file into Prism Launcher or MultiMC and import it. Then, run the updater and click “Install”. You’ll see a new “Better than Adventure!” instance in your launcher, which you can then run. This instance can then be easily upgraded to future versions of BTA! via the same updater, keeping your saves, settings and statistics intact. If you have any questions, please ask, and one of our team will assist you as soon as they can.

Downloads links can be found here.

Important!

As of v8.0 and above, the required Java version for BTA! has been increased from Java 8 to Java 17. If you don’t know what this means or how to upgrade, please ask in our Discord server or submit a support ticket.

Manual Installation

To manually install with MultiMC/Prism just drag and drop the downloaded ZIP file into your launcher. More details can be found here under “Installation: MultiMC/Prism Instance”.

If you need any assistance in installing or have a bug to report, then please submit a ticket to our issue tracker.

Changelog

Major Changes

  • Tweaked motion sensor texture to visually tie it to other rubyglass components.
  • Consolidated recipes from 683 to 299 by removing duplicated plank recipes, among others.
  • Chat GUI fixes/improvements:
    • Chat log now budgets and scrolls by wrapped lines instead of whole messages.
    • Formatting codes now carry across wrapped lines.
    • Chat input box now wraps long text and expands vertically.
    • Emote picker now sits level with the bottom line of the input box.
    • Fixed visual issues with the emote picker.
    • Added full-width chat log backdrop option.
    • :emote: shortcut now works again in chat.
  • Siphon fixes/improvements:
    • Siphons now use a particle to display their function.
    • Adjustments to item velocity and movement.
    • Fixed gold mesh filtering during siphon.
  • Durability no longer decreases on striking an invulnerable entity (e.g. during i-frames).
  • Mobs no longer retaliate against players in creative mode.
  • Removed Petrified Log block.
  • Added marble and slate pressure plates and buttons.
  • Trommel loot table changes:
    • Brimsand no longer yields Nether Coal.
    • Mud now yields slightly more string.
    • Rich Scorched Dirt yields slightly more Raw Iron Ore and Raw Gold Ore.
    • Gravel and sand can now rarely yield redstone dust.
    • Brimsand now yields Rubyglass instead of gold.
  • Added recipes for sands:
    • Sand can now be crafted with 2 flint and 2 quartz.
    • Brimsand can now be crafted with 2 flint and 2 coal/charcoal.
    • Soulsand can now be crafted with 2 flint and 2 netherrack.
  • Book recipe is now shapeless.
  • Re-added accidentally removed golden apple recipe; now uses golden ingots instead of blocks.
  • Replaced recipe converting 2 snowballs -> 2 snow layers with recipe converting 1 snow block -> 8 snow layers for consistency.

Minor Changes

  • Butterflies can now be labelled, and the NBT Wand now functions on Firefly Clusters and Butterflies.
  • Conduits can now receive power from redstone ore.
  • General shaders now receive the current celestial angle via uCelestialAngle uniform.
  • Rebalanced Conduit recipe by swapping rubyglass and redstone dust.
  • Sleep success message is now always broadcast.
  • Motion sensors now accept any variety of mossy cobblestone in their recipe.
  • Rubyglass growths now have a random chance to grow 2 blocks tall when placed on nodes.
  • Rubyglass growths now drop when broken by a piston or any pickaxe.
  • Rubyglass growths now have a visible break animation.
  • Rotated Matcher recipe.
  • Whitespace-only labels are now hidden unless a label is being held.
  • Removed the unused Fireball item from the creative menu.
  • Optimized various block models, animations, and emissive textures (thanks @agreathornedowl!)

Bug Fixes

  • Vertex buffer now uses GL_STATIC_DRAW instead of GL_DYNAMIC_DRAW, which should improve FPS for AMD users.
  • Fixed sheep wool appearing too bright.
  • Sleeping fixes:
    • Sleeping and waking positions now use doubles instead of floats; fixes issues with sleeping at high coordinates.
    • Wake-up packet is now sent directly to the client rather than to the player entity.
    • Various issues with sleeping hitboxes resolved.
    • STATE_LEAVE_BED is now ignored unless the player is sleeping.
  • Inventory fixes:
    • Fixed middle-click dragging in multiplayer.
    • Can now middle-click out of creative menu.
    • Holding a modifier key and click-hovering over item stacks now applies that modifier to the item stack.
  • Fixed integer slider percentage calculation (thanks @bigsir!).
  • Fixed statue collision with entities.
  • Fixed an issue where color correction was applied even when disabled.
  • Optimized fancy cloud rendering, and made cloud fog cylindrical rather than spherical (thanks @Apollointhehouse!).
  • Fixed zombie pigmen losing their swords on world reload.
  • Sign decals now utilize lightmap strength when rendering.
  • Ridden pigs no longer lose all momentum when stepping down stairs/slabs.
  • Fixed a bug where thorn trees could be convinced to grow arbitrarily tall.